Tuesday, July 15, 2014

Eye of the Beholder

A re-imagined version of the classic Beholder.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.

The concept maquette sculpted in ZBrush:

Sunday, May 4, 2014

Monday, April 28, 2014

More sketches

Some more digital sketches from a 2.5 hours Starbucks session. Some weird people in there.

Sunday, February 23, 2014

Ermac - concept fan art

Here is a concept I have been working on during my spare time.

Quick maquette in ZBrush, rendered in Keyshot. Textures/paintovers in Photoshop.

Friday, January 31, 2014

Martian Manhunter

Here is a another highres sculpt I created for Injustice: Gods Among Us. This was originally created as a background character, but it eventually got "promoted" to full playable.

Thanks for looking!