Tuesday, July 15, 2014

Eye of the Beholder

A re-imagined version of the classic Beholder.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.



The concept maquette sculpted in ZBrush: