Tuesday, July 15, 2014

Eye of the Beholder

A re-imagined version of the classic Beholder.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.

The concept maquette sculpted in ZBrush:


  1. do you mind if I use these images (as cited photos with a link to you) in a short biology paper I am writing on beholders?

    1. Biology paper on beholders? Now that sounds quite interesting :) Sure, feel free to use these images. Please use this link though "www.beneto.ca" , since I don't update this blog anymore.