A character idea I painted today.
Sunday, July 20, 2014
Tuesday, July 15, 2014
Eye of the Beholder
A re-imagined version of the classic Beholder.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.
The concept maquette sculpted in ZBrush:
Sunday, May 4, 2014
Monday, April 28, 2014
Sunday, February 23, 2014
Ermac - concept fan art
Here is a concept I have been working on during my spare time.
Quick maquette in ZBrush, rendered in Keyshot. Textures/paintovers in Photoshop.
Quick maquette in ZBrush, rendered in Keyshot. Textures/paintovers in Photoshop.
Friday, January 31, 2014
Martian Manhunter
Here is a another highres sculpt I created for Injustice: Gods Among Us. This was originally created as a background character, but it eventually got "promoted" to full playable.
Thanks for looking!
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